SACO
RIVER DART LEAGUE
RULES
& REGULATIONS
Quick
Reference Guide:
ARTICLE 1 - EQUIPMENT
ARTICLE 2 - DATES AND TIMES OF
MATCHES
ARTICLE 3 - MATCH PROFILE
ARTICLE 4 - TEAM PROFILE
ARTICLE 5 - PENALTIES
ARTICLE 6 - SCORING
ARTICLE 7 - PERSONAL CONDUCT
ARTICLE 8 - TIE BREAKING RULE
ARTICLE 9 -
INSTRUCTIONS FOR FILLING OUT MATCH REPORT
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Section 1. All league competition, including tournaments and
play-offs shall be on a standard English bristle dart board with a 20 point
clock face, of the hand wired variety, that is, with wires on the outside of
the board separating the single, double, and triple sections. The bulls eye
(cork) may be of the type, which is insert.
Section 2. Dartboard shall be placed 58 from the floor and the
center of the bulls eye with the 20 bed at the top center. The front edge of
the toe line (edge closest to the board) will be 79 1/4 from the surface of
the board and the line no less than 18"(9 from either side of the
center). Dart setups must be approved by the Saco River Dart League to be
sanctioned for play. If setup is moved, your area director must be contacted in
order to recertify board.
Section 3. The sponsor will be responsible for supplying and
maintaining the league play dartboard, which must be acceptable to both home and
visiting teams.
Section 4. The dartboard will be firmly anchored and lighted by
a fluorescent bulb, minimum 20 watts and 18 in length.
Section 5. The dartboard will be positioned so that it is
readily available to the players without distraction to the shooter.
Section 6. A scoring surface, out chart and The Ten
Commandments of Scoring attachment must be provided and located in such a
manner that it can be read by the shooter.
Section 7. Noncompliance of the above should be reported to your
area director. The area directors have the authority to move the match to a
sanctioned board.
ARTICLE 2
- DATES AND TIMES OF MATCHES
Section 1. Matches will start at 7:30 PM with a 15-minute grace
period, unless otherwise agreed by the captains involved (if changing times of
matches please notify sponsor). All boards must be open for practice by the
competing teams 1/2 hour prior to scheduled starting time.
Section 2. Rescheduling due to inclement weather requires team
captains to contact one another and set up a date before the following week of
regular season play. The area director must be notified of the new date. All efforts should be made to play at the
originally scheduled pub. If your team has at least 3 players you must play.
Under any other circumstances contact your area director for approval of
reschedule. NO FORFEITS WILL BE ALLOWED
UNDER ANY CIRCUMSTANCES, SEE ARTICLE 4, SECTION 1.
Section 3. In case of a home scheduling conflict, the home team
cannot host a match; the match will be played at the visitors home club if a
board is available. If no board is available at the visitors club, then the
match must be played at a neutral location sanctioned by the SRDL. If there is
a problem with this please contact your area director immediately.
Section 4. If less than 6, but at least 3 members of a team are
present for a regular season match, the match must be played. If less than 3
members of a team are present for a regular season match it will be considered
a refusal to play. If a team refuses to play any match, the members of the team
will be suspended from the Saco River Dart League for the remainder of that
season and the next regular season. Any points earned by other teams against
the suspended team will be subtracted from the standings and future scheduled
matches against the suspended team will be considered as byes. Quarterfinal, semifinal and final matches
may not be rescheduled under any circumstances. Any team who refuses or is
unable to play any of the aforementioned games will be suspended from the Saco
River Dart League for one (1) season and will forfeit their trophies.
Section 1.
Rosters are to be completed by 7:30 PM except when
there is s shortage of players and subject to the provision of Article 2, Section
1. Only rostered players may shoot in a match. Any team using unrostered
players will be subject to a (1) one-point deduction for each unrostered player
as well as a (1) one-point deduction for each game they were used in a leg of a
match.
Section 2. Warm up shots must be kept to a maximum of nine (9)
per player.
Section 3. Home team corks first on the first game of each of
the three legs alternating to the visiting team for the second and so on.
Closest to the cork goes first. A cork shot is determined by point of entry (neither player nor score keeper should
straighten out the dart). The second shooter may acknowledge the first dart
as an inner or outer bull (cork) and ask for that dart to be removed by
scorekeeper prior to his/her throw. The throwers dart must remain in the board
to count, additional throws may be made, when throwing cork, until such a time
as the dart players dart remains in the board. A rethrow shall be called if
the scorer cannot determine which dart is closer to the cork, or if both darts
are anywhere in the outer cork, or if both darts are anywhere in the inner
cork. Decision of the scorer is final. Should a rethrow be needed, the second
shooter will now shoot first. On shooting cork, if the second dart knocks out
the first dart, the shooters shall rethrow in opposite order. Any person
shooting in a game may shoot for the cork, but the line up on the match sheet
must be followed.
Section 4. No player may shoot in two of the same events, i.e.
two singles, two doubles, or two three-person matches.
Section 5. If a player on the line up is not present at the
beginning of his/her game (i.e. after cork is shot) they may not play or be
replaced, but they may play in a subsequent game for which they are scheduled,
provided they show up before the cork for that game is thrown.
Section 6. All 601s will start and end on a double. A Division
will play 301's, best of 3, double in and double out. Only (180) ton-eighty shots will be recorded from the 3rd
game. All 501s for division B and C will start and end on a double. All 501s
for division D will be straight in, double out.
Section 7. The captains are responsible for running a smooth
match. Any dispute during a match must be settled in a private conference
between the two captains (co-captains, if captains are not present).
Section 8. In the event that a match is played under protest or
dispute, complete the match, state the reason for the dispute on the back of
the match report sheet and send it in.
Please include which of the rules or by-laws you feel was violated. The area director must be verbally notified
of all protests. No protests will be
accepted if made verbally without written backup. To be valid a protest must be
written and signed by both captains (co-captains, if captains are not present).
Captains signatures are not an indication of agreement, but an acknowledgment
of the protest. If any captain refuses to sign call your area director at once.
A one- (1) point deduction penalty may be imposed for refusal to sign.
Section 9. Complaints can be made in writing to the board no
later than one week after match was played. Any complaints submitted to the
board may be referred to the area director who may review and make a decision
or turn it over to the protest committee/board.
Section 10. The board and not a protest committee will deal with
complaints from sponsors.
Section 1. To encourage team expansion, the opportunity to
become a member of a SACO RIVER DART LEAGUE team will be open to anyone 21
years of age and older. Any team must have at least 6 players registered and a
greater group is encouraged. Any league
member that has been barred from any of our sponsors locations may not play in
a match at those locations. PUB RULES COME FIRST. A match will not be
rescheduled to another location because of this player.
Section 2. Any player that plays one match for a team in the
SACO RIVER DART LEAGUE cannot play for another team in the SACO RIVER DART
LEAGUE during the same season.
Section 3. Part A (Roster
Changes) All rosters must be
complete with members, and sponsor dues included with the roster. Any
player added after the final seeding meeting must be pre-approved by the board
and may not be used in a match until approved. For the first three weeks changes are permitted with prior board
members approval. Steps (Team captain notifies area director, area director calls
statistician to obtain pertinent stats on player to be added, area director
then calls all board members until a majority vote is obtained. The area director then notifies the team
captain as to whether or not change has been approved).
Section 3.
Part B (Adding players after three weeks)
If your roster drops below (6)
six players you may request to add a player or players not to exceed (6) six by
submitting a letter to the board, the board will then take it up at the next
regularly scheduled board meeting. The
requesting team captain or representative must be in attendance at the meeting. The requesting teams roster will be limited
to (6) six players for the remainder of the season.
Section 4.
THE BOARD RESERVES THE RIGHT TO DENY THE ADDITION OF ANY PLAYER IF THE
ADDITION OF THE PLAYER WOULD HAVE RESULTED IN THAT TEAM BEING SEEDED IN A
HIGHER DIVISION AT THE SEEDING MEETING.
Section 1. The captain, co-captain and underage player of any
team with an unapproved player under 21 years of age on its roster will be
suspended from the league for the remainder of the season and the next regular
season. The underage player may reapply for membership upon reaching the age of
21 and is able to show proof of age.
Section 2. Any formal complaint received from a sponsor
regarding the use of controlled substance on their premises may result in
immediate suspension of the individuals involved for one (1) calendar year.
Section 3. A team that withdraws from the league after the final
seeding meeting will be penalized from playing on any SACO RIVER DART LEAGUE
team for a period of one (1) year.
Section 4.
Repeated failure by a team captain to submit match
report sheets, call in match results, or captains exhibiting conduct unbecoming
a captain will be cause for dismissal as a team captain. Said captain will be barred from being a
captain or a co-captain for (2) full seasons, and will not be allowed to
participate in any SRDL league banquets for (2) full seasons, the running for a
board position will also be barred for (2) full seasons.
Section 1. Do not step over the toe line until you have released
your dart. If the shooter has one or both feet over the line, the captain of a
player in violation should be notified immediately by the opposing team
captain. His or her captain should then warn the player in violation
immediately. A player will be allowed one warning per game before any throw may
be declared invalid.
Section 2. The scorekeeper shall not touch the darts in the
board at any time unless requested to pull a cork.
Section 3. Do not remove
your darts from the board until they have been verified and marked. The
scorekeeper has final verification. When the shooter pulls his or her darts he
or she is accepting the score as marked.
Section 4. Any changes to correct addition or subtraction
mistakes in scoring must be made before the next player from the team against
which the mistake was made shoots, regardless of whether it is or not in his or
her favor. Common errors in the hundreds column may be corrected anytime during
the match. If an error occurred in the tens or ones column that mistake may be
corrected if no player from the team has shot. If a dart has been thrown by the
team that the mistake is against, the score may not be changed. IT IS THE SHOOTERS RESPONSIBILITY TO CHECK
THE SCORE!
Section 5. In team events a player may consult with teammates
playing in that particular event and/or with the team captain or coach
concerning strategy at any time during the players turn. In single events, the
player may consult with one (1) teammate of his or her choice and or the
captain during the game. No coaching of
the coach will be permitted. The captain of the team may not act as coach
if acting as scorekeeper. THE
SCOREKEEPER MAY NOT ACT AS A PLAYERS COACH.
Section 6. All scoring in the 01 games must show the score for
each turn as well as the score remaining. The previous score and the score for
the last turn must be crossed out so that only the current score is showing.
Section 7. If a player shoots out of turn the team forfeits that
turn and receives no points, provided that this is brought to the attention of
the team before the next shooter on the same teams score is posted. Proper
shooting order is then resumed. The offending shooter forfeits their next turn.
Section 8. At the shooters request, the scorekeeper may
announce the amount scored (by the shooters darts) and or the shooters
remaining score. The shooter is
responsible for verifying that the information the scorekeeper provided is
correct. If the scorekeeper gives the shooter the incorrect remaining score
and the shooter shoots that incorrect remaining score, the darts stand and the
shooter either busts or has the difference left as the new remaining score.
Section 9. A scorekeeper shall follow the 10 Commandments of
Score Keeping. (See attachment 1)
Section 1. The repeated use of foul or insulting language and or
heckling shall be just cause for penalizing the offending team and players
involved. The area director may impose a one to three point penalty. If
warranted, the offending player(s) may be referred to the protest committee for
review. Any player involved in more than one alleged offense MUST be referred
to the protest committee by the area director. Physical violence shall result in permanent suspension from the SACO
RIVER DART LEAGUE.
Section 2.
Talking by team members of the opposite team within
earshot of the shooter about the current game or match for the express purpose
of distracting the shooter is not only impolite but displays poor sportsmanship
and that could result in a penalty. If, after being given a warning by the
opposing teams captain to stop, a team still violates this rule, the area
director and or the protest committee may impose a one to two point penalty.
Section 1. To break a tie between any teams to determine play
off matches, a four part system will be used; A) One point will be given to
each tied team for each match it won during the regular season. The team then
possessing the most points would be seeded highest. B) One point will be given
to the team that won more matches against the other tied teams. C) One point
will be given to the team that took the most points against the other tied
teams. D) The board would set up a play off tiebreaker, if needed.
ARTICLE 9
- INSTRUCTIONS FOR FILLING OUT MATCH REPORT
Section 1. All match report sheets not properly completed will
earn a one-point penalty in the standings against the home team.
Section 2. A one point (1) penalty will be assessed to the home
team for failure to mail a match report sheet, or if the match report sheet is
not postmarked by the Friday after the match was played. Team name and team
point results must also be called in within 24 hours from the time the match
was played. Please leave division, week number, both team names and final score
on answering machine, when calling in match results. A one-point (1) penalty
will be assessed against the home team for not calling in match results.
Section 3. Fill in the names and divisions of the team on the
proper sides. Home team on the right.
Section 4. Fill in the date and week number that the match is
being played on.
Section 5. Fill in the complete name (first and last) of each
player in the appropriate line up spots. Line-ups are to be filled out
completely in the blind before the first game. Home teams should fill out the
match report sheet in advance, visiting teams should have line ups in a
separate sheet of paper to be transferred to the match report sheet by the home
team captain. Please print all
information in a legible form.
Section 6. All match report sheets are to be filled in
triplicate.
Section 7.
Both captains must initial any mistakes or changes
made on the match report sheet.
Section 8. Complete the all star points and specialty shots
section of the match report sheet on an ongoing basis throughout the match.
All-star points are scores of 100 or more (tons) in any 01 games. Specialty
shots are 180s in 01 games. Round of 9s (three triples ranging from 20-15
that are scoreable) in any cricket game and six corks (three double bulls) in
any cricket game. The highest in and out shot (100 or greater) in any 01 game
should be recorded in the appropriate boxes at the bottom of the match report
sheet.
Section 9. Total the points for each team and record the score
in the appropriate box. The team with the highest number of points is the
winner. Total points for both teams should equal 11.
Section 10. It is mandatory to do a rating for individual
player's i.e.; points attempted, and
points earned for each game a player shot in. Home captains are responsible for
recording these points on the match report sheet. A one point (1) deduction
will be assessed each week that these cores are missing or are incorrectly
recorded. Rating points are assigned to games as follows: One point per player
for 601. Two points per player for cricket. Three points per player for 501,
and 301. For example; player A is
listed in 601, cricket and 501, player A attempted 6 points and if player A
wins in cricket and in 501, but loses in 601, this player earned 5 points. Total points attempted for your team equals
36. Total points earned for both teams combined equals 36. This
rating system is used in the seeding process for all of our teams.
Section 11. Both captains must sign the completed match report
sheet. The home captain should carefully review the sheet before signing, as it
is his or her team that will be penalized for inaccurate or incomplete
information. Insert the white copy into the stamped envelope provided with the
leagues address on it, give one copy to the visiting captain, and keep one
copy for your records.