RULES & REGULATIONS
Spring 2007
ARTICLE 1 - EQUIPMENT
Section 1. All league competition, including tournaments and
play-offs shall be on a standard English bristle dart board with a 20 point
clock face, of the hand wired variety, that is, with wires on the outside of
the board separating the single, double, and triple sections. The bull’s eye
(cork) may be of the type, which is insert.
Section 2. Dartboard shall be placed 5’8" from the
center of the bull’s eye to the floor with the 20 bed at the top center. The
front edge of the toe line (edge closest to the board) shall be 7’9¼"
from the surface of the board and no less than 18"(9" from either
side of the center of the bull’s eye). The diagonal measurement from the center of the bull
shall be 115⅜" to the front of the toe line. Dart
setups must be approved by the Saco River Dart League to be sanctioned for
play. If a setup is moved, your Area Director must be contacted in order to
re-sanction the setup.
Section 3. The Sponsor shall be responsible for supplying
and maintaining the league play dartboard, which must be acceptable to both
home and visiting teams.
Section 4. The dartboard shall be firmly anchored and
lighted by a fluorescent bulb, minimum of 20 watts and 18" in length.
Section 5. The dartboard shall be positioned so that it is
readily available to the players without distraction to the shooter.
Section 6. "The Ten Commandments of Scoring" (attachment 1) must be located in such a manner that it can be read by the scorekeeper.
Section 7. A dry erase or chalk scoring surface in good condition must be provided, and located in such a manner that a) it can be read by the shooter, and b) that the scorekeeper may see what is scored without violating the 10 Commandments of Scoring.
Noncompliance
of the above Article should be reported to your Area Director.
The Area Directors have the authority to move the match to a sanctioned board.
ARTICLE 2 - TEAM PROFILE
Section 1. To encourage team expansion, the opportunity to
become a member of a SACO RIVER DART LEAGUE team shall be open to anyone 21
years of age and older.
Section 2a. All rosters must be submitted with complete
player information and player and Sponsor dues.
·
Teams in
divisions with the 6-person format must have at least 6 players registered and
paid, with a maximum of 9 players.
·
Teams in
divisions with the 4-person format must have at least 4 players registered and
paid, with a maximum of 9 players.
Section 2b. If captain and co-captain have the same phone
number, they shall designate some other responsible teammate as alternate
contact person and provide that name and phone number on the roster.
Section 3. Any league member that has been barred from
any of our Sponsors’ locations may not play in a match at those locations. PUB
RULES COME FIRST. A match shall not be rescheduled to another location
because of this player.
Section 4. Any player that shoots one game for a team in
the
Section 5. Roster Changes: Any player added
after the final seeding meeting must be pre-approved by the Board and may not
be used in a match until approved.
o
Steps for
the highest division: Team
Captain notifies the Area Director. The Area Director informs the Statistician
and Treasurer of the player addition.
o
Steps for
all other divisions: Team
Captain notifies the Area Director. The Area Director calls the
Statistician to obtain pertinent stats on player to be added. The Area Director
then calls all Board members until a majority vote is obtained. The Area
Director then notifies the team Captain, the Treasurer and the Statistician as
to whether or not change has been approved.
·
Part B - Adding players after three weeks:
o
If your roster
drops below (6) six registered players for a 6-person format or (4) four
registered players for a 4-person format, you may request to add a player or
players not to exceed (6) six or (4) four respectively by submitting a letter
to the Board.
o
The Board
shall then take it up no later than the next regularly scheduled Board meeting.
The requesting team Captain or representative must be in attendance at the
meeting.
o
The
requesting team’s roster shall be limited to these (6) six registered players
or (4) four registered players depending on format, for the remainder of the
season.
Section 6. THE BOARD RESERVES THE
RIGHT TO DENY THE ADDITION OF ANY PLAYER IF THE ADDITION OF THE PLAYER
WOULD HAVE RESULTED IN THAT TEAM BEING SEEDED IN A HIGHER DIVISION AT THE
SEEDING MEETING.
Section 7. In order to play in a playoff or finals match, a
player must have played at least one game in 1/3 of the matches during that
season, rounding up if necessary.
Section 8. The Captain shall communicate decisions that
affect a player's status as a member of the team or the Saco River Dart League
directly to that player before the decision is communicated to the Area
Director or Board of Directors.
Section 1. Teams will be seeded according to the following
process:
Section 2. The Saco River Dart League may require any team to move up or
down a division, depending on the percentage and/or the number of teams in the
division for which you are applying.
ARTICLE 4 - DATES AND TIMES OF
MATCHES
Section 1. Matches shall start at 7:30 PM with a 15-minute
grace period, unless otherwise agreed by the Captains involved (if changing
times of matches please notify Sponsor and Area Director). All boards must be
open for practice by the competing teams 1/2 hour prior to scheduled starting
time.
Section 2a. Rescheduling due to inclement weather requires
team Captains to contact one another and set up a date before the following
week of regular season play.
·
The home team
Captain must notify the Area Director of the new date.
·
The Area
Director then notifies the Statistician.
·
All efforts
should be made to play at the originally scheduled Sponsor.
·
In the
6-person format, if your team has at least 3 players you must play.
·
In the
4-person format, if your team has at least 2 players, you must play.
Section 2b. Under any other circumstances contact your Area Director
for approval of reschedule. NO FORFEITS SHALL BE ALLOWED UNDER ANY
CIRCUMSTANCES, SEE ARTICLE 4, SECTION 4.
Section 3. In case of a home Sponsor scheduling conflict
where the home team cannot host a match; the match shall be played at the
visitor’s Sponsor if a board is available. If no board is available at the
visitor’s Sponsor, the match must then be played at a neutral location
sanctioned by the Saco River Dart League. If there is a problem with this,
please contact your Area Director immediately.
Section 4. Refusal to play:
·
In the
6-person format, if less than 6, but at least 3 members of a team are present
for a regular season match, the match must be played. If less than 3 members of
a team are present for a regular season match it shall be considered a refusal
to play.
·
In the
4-person format, if less than 4, but at least 2 members of a team are present
for a regular season match, the match must be played. If less than 2 members of
a team are present for a regular season match it shall be considered a refusal
to play.
·
If a team
refuses to play any match, the members of the team shall be suspended from the
Saco River Dart League for the remainder of that season and the next regular
season. Any points earned by other teams against the suspended team, including
ton points and specialty points, shall be subtracted from the standings and
future scheduled matches against the suspended team shall be considered as
byes. The portion of the season affected shall be at the board’s
discretion.
·
Quarterfinal,
semifinal and final matches may not be rescheduled under any circumstances. Any
team who refuses or is unable to play any of the aforementioned matches shall
be suspended from the
·
ARTICLE
5 - MATCH PROFILE
Section 1. Match lineups are to be completed by 7:30 PM
except when there is a shortage of players subject to the provision of Article
4, Section 1. Only registered players may shoot in a match. Any player on your
roster whose dues are paid is a registered player. Any team using unregistered
players shall be subject to a (1) one-point deduction for each unregistered
player as well as a (1) one-point deduction for each game they played in.
Section 2. Home team must call out the full names of the
players for each game.
Section 3. Warm up shots must be kept to a maximum of nine
(9) per player.
Section 4. Closest to the cork goes first. The match sheet
shall designate which team has the option to cork first in a
given game by an arrow in that game’s row. A cork shot is determined by the
point of entry (neither player nor scorekeeper should straighten out the
dart). The second shooter may acknowledge the first dart as an inner or
outer bull’s eye (cork) and ask for that dart to be removed by scorekeeper
prior to their throw. The thrower’s dart must remain in the board to count.
Additional throws must be made until a dart remains in the board.
·
A re-throw
shall be called if the scorekeeper cannot determine which dart is closer to the
cork, or if both darts are anywhere in the outer cork, or if both darts are
anywhere in the inner cork. The decision of the scorekeeper is final. Should a
re-throw be needed, the second shooter shall now shoot first.
·
On shooting
cork, if the second dart knocks out the first dart, the shooter of the dart
that fell shall re-throw. Any person shooting in a game may shoot for the cork,
but the lineup on the match sheet must be followed thereafter.
Section 5a. In a 6-person format, no player may shoot in more
than one of the same games, i.e. one singles, one doubles, and one three-person
game.
Section 5b. In a 4-person format, no player may shoot in more
than one singles game and no more than three doubles games. Each doubles game
shall be played with a different partner.
Section 5c. A player in violation of section 4a or 4b shall be subject to
the same penalties as an unregistered player.
Section 6. If a player on the lineup is not present at the
sponsor location at the beginning of the game (i.e. after cork is shot), they
may not play or be replaced, but they may play in a subsequent games for which
they have been marked down, provided they are present before the cork for that
game is thrown.
Section 7a. All team 01 games for all divisions shall start
and end on a double.
Section 7b. A and B divisions shall play 301, best of 3,
double in and double out for their 01 singles games. The loser of the first
game shall have option to cork first in the second game. If a third game
is needed, the home team player calls the coin toss, and the winner of the toss
has option to cork first. Ton points shall not be recorded in the
specialty points section for the 3rd game, only (180) ton-eighty
shots, high ins and high outs. See Article 7, Section 6 for instructions on filling
out the match report.
Section 7c. All 501's for C division shall start and end on a
double.
Section 7d. All 501's for D division shall be straight in,
double out.
Section 7e. A Leg/Match is concluded at such time as a player/team
hits the double required to reduce their remaining score to zero. Any and all
darts thrown subsequently shall not count for score.
Section 8. The Captains are responsible for running a smooth
match. Any dispute during a match must be settled in a private
conference between the two Captains, or Co-Captains, if the Captains are not
present. (When in doubt on a rule, call an Area Director.)
Section 9. In the event that a match is played under protest,
complete the match, state the reason for the protest on the back of the match
report sheet and send it in. The reason must include the rule,
regulation or by-law you feel was violated. The Area Director must be verbally
notified of all protests. No protests shall be accepted if made verbally
without written backup. To be valid, a protest must be written and signed by
both Captains (Co-Captains, if the Captains are not present). Captains’
signatures are not an indication of agreement, but an acknowledgment of the
protest. If a Captain refuses to sign a protest, call your Area Director at
once. A one-point (1) deduction penalty may be imposed for refusal to sign.
Section 10. Complaints can be made in writing to the Board no
later than one week after the match was played. Any complaints submitted to the
Board may be referred to the Area Director who may review and make a decision
or turn it over to the Protest Committee/Board.
Section 11. The Board, and not a protest committee, shall
deal with complaints from Sponsors.
ARTICLE 6 - SCORING
Section 1. Do not step over the toe line until you have
released your dart. If the shooter has one or both feet over the line, the
opposing team Captain should notify the Captain of a player in violation
immediately. His or her Captain should then warn the player in violation
immediately. A player shall be allowed one warning per match before any
throw may be declared invalid.
Section 2. The only persons that are allowed over the toe line during a
game are the shooter(s) as described in section 1 and the scorekeeper.
Section 3. The scorekeeper shall not touch the darts in the
board at any time unless requested to pull a cork.
Section 4. Do not remove your darts from the board until
they have been verified and marked. The scorekeeper has final verification.
When the shooter pulls his or her darts he or she is accepting the score as
marked.
Section 5. Corrections to addition or subtraction mistakes
in scoring must be made before the next player from the team against which the
mistake was made shoots, regardless of whether it is or not in his or her
favor. Common errors in the hundreds column may be corrected anytime during the
game. If an error occurred in the tens or ones column that mistake may be
corrected if no player from the team has shot. If a dart has been thrown by the
team that the mistake is against, the score may not be changed. IT IS THE
SHOOTER’S RESPONSIBILITY TO CHECK THE SCORE!
Section 6. In team events a player may consult with
teammates playing in that particular event and/or with the team Captain
concerning strategy at any time during the player’s turn. In singles events,
the player may consult with one (1) teammate of his or her choice and/or the
Captain during the game. No coaching of the coach shall be permitted. The
Captain of the team may not act as coach if acting as scorekeeper. THE
SCOREKEEPER MAY NOT ACT AS A PLAYER’S COACH.
Section 7. All scoring in the 01 games must show the score
for each turn as well as the score remaining. The previous score and the score
for the last turn must be crossed out so that only the current score is
showing.
Section 8. If a player shoots out of turn the team forfeits
that turn and receives no points, provided that this is brought to the
attention of the team before the next shooter on the same team’s score is
posted. Proper shooting order is then resumed. The offending shooter forfeits
their next turn.
Section 9. At the shooter’s request, the scorekeeper may
announce the amount scored (by the shooter’s darts) and/or the shooter’s
remaining score. The shooter is responsible for verifying that the
information the scorekeeper provided is correct.
·
If the
scorekeeper gives the shooter the incorrect remaining score and the shooter
shoots that incorrect remaining score, the darts stand and the shooter either
busts or has the difference left as the new remaining score.
Section 10. A scorekeeper shall follow the 10 Commandments of
Score Keeping. (See attachment 1)
ARTICLE 7 - INSTRUCTIONS FOR FILLING
OUT MATCH REPORT
Section 1. Fill in the names and divisions of the team on
the proper sides, home team on the right.
Section 2. Fill in the date and week number that the match
is being played on.
Section 3. Fill in the complete name (first and last) of
each player in the appropriate line up spots. Lineups are to be filled out
completely in the blind before the first game. Home teams should fill out the
match report sheet in advance, visiting teams should have lineups in a separate
sheet of paper to be transferred to the match report sheet by the home team
Captain. Please print all information in a legible form.
Section 4. All match report sheets are to be filled in
triplicate.
Section 5. Both Captains must initial any mistakes or changes
made on the match report sheet.
Section 6. Record the all-star points and specialty shots in
the appropriate section of the match report sheet on an ongoing basis
throughout the match.
·
All-star
points are scores of 100 or more (tons) in an 01 game.
·
For divisions
that play singles two out of three, tons scored in the third game do not count
as all-star points. High ins, high outs, and 180s scored in the third
game are still recorded as specialty shots. Specialty shots scored in the third
game must be circled so the Statistician knows not to count them as ton
points.
·
The highest
in and out shot (100 or greater) in any 01 game should be recorded in the
appropriate boxes at the bottom of the match report sheet.
·
Specialty
shots in cricket are Round of 9 (three triples ranging from 20-15 that are scoreable) and six corks (three double bulls).
Section 7. Total the points for each team and record the
score in the appropriate box. The team with the highest number of points is the
winner. Total points for both teams should equal 11.
Section 8. It is mandatory to do a rating for individual
players (i.e. points attempted and points earned for each game a player shot
in). Home team Captains are responsible for recording these points on the match
report sheet.
·
Rating points
are assigned to games as follows: One point per player for the team 01 game,
two points per player for cricket games, and three points per player for
singles games.
·
For example,
player A is listed in team 01, one cricket and singles. Player A attempted 6
points and if player A wins in cricket and in singles, but loses in the team
game, this player earned 5 points.
·
For the
6-person format, total points attempted for your team equals 36. Total
points earned for both teams combined equals 36. For the 4-person
format, total points attempted for your team equals 40. Total points
earned for both teams combined equals 40.
·
This rating
system is used in the seeding process for all of our teams.
Section 9. Both Captains must sign the completed match
report sheet. The home team Captain should carefully review the sheet before
signing, as it is his or her team that shall be penalized for inaccurate or
incomplete information. Insert the white copy into the stamped envelope provided
with the League’s address on it, give one copy to the visiting captain, and
keep one copy for your records.
ARTICLE 8 - PENALTIES
Section 1. If a team registers a player who is underage, the
Captain, Co-Captain and the underage player shall be suspended from the league
for the remainder of the season and the next regular season. The underage
player may reapply for membership upon reaching the age of 21 with a valid
proof of age.
Section 2. Any formal (written) complaint received from a
Sponsor regarding the use of controlled substances on their premises may result
in immediate suspension of the individuals involved for one (1) calendar year.
Section 3. Players from a team that withdraws from the
league after the final seeding meeting shall be penalized from playing on any
Saco River Dart League team for the remainder of that season and next regular
season.
Section 4a. Repeated failure by a team Captain to submit match
report sheets, call in match results, or Captains exhibiting conduct unbecoming
a Captain shall be cause for dismissal as a team Captain.
Section 4b. In addition, said Captain shall be subject
to the following penalties for (2) full seasons: barred from being a Captain or
a Co-Captain, not allowed to participate in any SRDL banquets, and may
not run run for any Board position.
Section 4c. A second offense of this rule shall also result
in said Captain being barred from being a Captain or Co-Captain in the SRDL for
life.
Section 5. In addition to reimbursing the League for any
expenses associated with a bounced check, the team presenting such a check
shall lose 2 points per incident.
Section 6. A one point (1) penalty shall be assessed to the
home team for each of the following reasons:
·
The match
report sheet is not properly completed. Illegible entries shall be treated as
incorrect.
·
Failure to
mail the match report sheet with a postmark within 24 hours after the match
is played, or 48 hours if the day after the match is a holiday.
·
Failure to
call in the match report within 24 hours after the match is played, with the
division, week number, team names and final score.
Section 7. Failure to follow any rule, regulation, or procedure of the SRDL may
result in a one (1) point deduction per infraction, at the Board’s discretion,
if no other penalty is specified herein.
ARTICLE 9 - PERSONAL CONDUCT
Section 1. The repeated use of foul or insulting language
and or heckling shall be just cause for penalizing the offending team and
players involved. The Area Director may impose a one to three point penalty. If
warranted, the offending player(s) may be referred to the protest committee for
review. The Area Director MUST refer any player involved in more than one
alleged offense to the protest committee. Physical violence shall result in
permanent suspension from the
Section 2. Talking by team members of the opposite team
within earshot of the shooter for the express purpose of distracting the
shooter is not only impolite but displays poor sportsmanship and that could
result in a penalty. If, after being given a warning by the opposing team’s
Captain to stop, a team still violates this rule, the Area Director and/or the
protest committee may impose a one or two point penalty.
ARTICLE 10 - TIE BREAKING RULE
Section 1. To break a tie between any teams to determine
playoff matches, a four part system shall be used:
·
One point
shall be given to each tied team for each match it won during the regular
season. The team then possessing the most points would be seeded highest.
·
One point
shall be given to the team that won more matches against the other tied
teams.
·
One point
shall be given to the team that took the most points against the other tied
team(s).
·
The Board
would set up a playoff tiebreaker, if needed.